Aurora is a Superior Element in Elemental Battlegounds with a diverse color scheme, with the main colors of pink, green, yellow, and cyan.

Aurora is an element which can work both close range and at distance. Its beams have good range, as well as defensive options and quick escapes, while all dealing excellent damage.

It is a purchasable element that costs 1225 Diamonds.


Polar Projection

Polar Projection

Polar Projection

"User casts a small set of explosions that deal a high amount of damage"

Polar Projection is a Projectile Spell of which the user's hands glow to fire a varied amount of bright glowing beams at their target. This spell's damage and beam number are dependent on how long it is charged for, as if the lasers are instantaneously used, then there will only be 3 lasers, however each will do fairly high damage. However, if the lasers are charged to their maximum, then 6 will be shot out, but each beam will have lower damage each. These lasers are fast and medium ranged. It consumes 350 Mana and has a 5 second cooldown.

Light Emission

Light Emission-0

Light Emission

"User can teleport to wherever they desire with a beam of light from the sky. Hitting a player results in the ability to teleport again.

Light Emission is a Travelling Spell, of which the user teleports with a pillar of multicolored light to a desired location. This teleport has a very far range, and if the user is able to teleport next to an opponent, they will be damaged and blinded for a second. However, this also gives the user an opportunity to quickly choose another area to teleport to with no additional cost, allowing a quick hit-and-run tactic. However, the same opponent cannot be damaged twice in a row by this move. It consumes 250 Mana and has a 7 second cooldown.

Gleaming Borealis

Gleaming Borealis-0

Gleaming Borealis

Gleaming Borealis is a Close-Range Spell of which the user summons a large glowing beam around their body, which can be controlled by the mouse cursor for a period of time. This spell is easily capable of comparable speeds to other players, and those who are caught up in the beam are damaged gradually as well as elevated in the air. They are also randomly stunned, which makes it hard for opponents to escape. Not only this, but this spell is also defensive, where the beam is able to absorb solid projectiles, of which the more projectiles it absorbs, the larger its diameter becomes. Despite there being no limit to how much it can absorb, there is a limit to its size. It should be noted that there are still Projectiles and Multi-Projectile spells that can penetrate it, such as Beam moves or anything intangible. It consumes 300 Mana and has a 6 second cooldown.

Empyrean Rain

Empyrean Rain-0

Empyrean Rain

"User pulls light from above to rain down bullets that deal medium damage."

Empyrean Rain is a Multi-Projectile Spell of which the user summons multiple rainbow to fall upon the target selected by the cursor. There are 10 of these bullets, and each do a fair bit of damage, though need to be stacked in order to give off anything significant. The user is able to move while activating this spell. It consumes 350 Mana and has a 6 second cooldown.

Note: In the Light map, inside the pyrimid, this move does not work because the light is summoned from the sky but then blocked by the outside of the pyrimid.

Polaris (Ultimate)



"Create a rainbow sky for everyone to see while being guarded by powerful explosions with a second set that any nearby player is attacked by too."

Polaris is Aurora's Ultimate. The user gets into a meditating position, of which darkens the sky, and creates a wide-scale aurora throughout a large portion of the server around them. Explosions are then launched from the sky, which home in on surrounding players and constantly deal damage to them for 10 seconds. Despite the seemingly high range, the aurora effect is merely visual, and opponents can still escape from the bullets even if they are underneath the lights. It consumes 1000 Mana and has a 100 second cooldown.


  • Polaris is the two of the ultimate's that applies a visual effect to almost the entire map, the second being Dragon
  • Aurora is the first element whose magic seal glows before performing a spell.
  • Aurora has the first transportation spell with a re-teleportation ability.
  • Gleaming Borealis is another type of spell that can be used to drag players out of safezones much like Vine.
  • Light Emission is the second Travelling spell that can blind opponents, the other one being Space's Comet Crash.
  • Aurora is the most expensive non-fusion element as of October 2018.
  • Aurora got a lot of its spell names from real life Auroras, The 3 types being Aurora Australis (Southern Lights) Aurora Borealis, and the Aurora Polaris (an aurora that is on our exosphere).
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Game Features
Maps Standard (Map)Fire (Map)Water (Map)Grass (Map)Light (Map)Heaven (Map)Minilovania (Map)
Mechanics BadgesControlsDrop RainsDrop ZonesFusionGameplayHealthManaMenuPartyPhysicalSafezoneSpellsStaminaStatisticsStatistics UpgradesStoreSurvival Mode
Gamepasses Heaven (map)VIP (Gamepass)Premium (Gamepass)Aura (Gamepass)
Starter Elements FireWaterGrass
Basic Elements WindStormEarth
Common Fusion Elements LavaIceNaturePlasmaCrystalSpirit
Rare Elements GravityLightDarknessNightmareTimePhoenixDragon
Superior Elements VoidSpectrumSpaceReaperAuroraExplosionChaosIllusion
Event Elements SansSound