Contact Spells are a type of
Spell in Elemental Battlegrounds.
Contact Spells are characterised mainly for attacking one opponent at close range, either by being activated close to the opponent, or aiming it at an opponent to move to that opponent for the attack. The caster and opponent are both in stuck positions during grabs (except for a certain few that are flee-able when the damage is about to be inflicted), unable to use other spells, however only the victim is damaged.
These Spells are found in the 2nd, 3rd or 4th slot of an element, but this can be changed for the player's set.
Elements with Grabs
There are only 9
elements with Grabs so far
User grabs opponent then knocks them back, then rains balls of lava onto them, dealing damage
A pool of lava is created after the spell ends if the user manages to grab the opponent, dealing damage to players standing in it
User grabs the closest player, freezing them in place, then the user launches into the air, creating ice shards to fire at their opponent
Void of Terror
User kicks opponent back, then rises them into the air, to either have a green beam descend onto them, or cause a explosion that blinds the opponent
User raises opponent into the air, then strikes them multiple times with black lightning bolts
User entraps a nearby enemy in an hourglass.
The person trapped inside will take damage once all the sand pours down.
The user is free to move around during the spell, but is unable to use other spells
User punches opponent with high power and strong knockback
User summons a large black phoenix which grabs the opponent and launches them into the ground.
Small stun is inflicted upon the opponent
User launches opponent into the air and flips them down, dealing low damage, as well as healing the user
A black line between the user and the opponent appears, the user can swap places with the opponent if they press Y within 6 seconds
User grows dragon horns and tail and dashes into the selected location
If the caster hits another player, the caster will deal low damage to the opponent and then knock them back into the ground to deal medium damage
If the camera is closer to the caster it'll shake for both the caster and the opponent