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Darkness

Darkness

Darkness is a Rare element in Elemental Battlegrounds. Its color palette consists of different shades of green and gray.

Darkness is an element that works best at close range, with only one fast move to cover distance, and the rest relying on the opponent to be fairly close. The Element also relies on burn damage to help wear down opponents.

It is a purchasable element that costs 650 Diamonds.

Player Rating

This element should be mainly used for close and medium range combat against one person. However, if you're given the choice to go against a group, don't. Players tend to stay far from their opponent so most of Darkness spells won't be helpful. This element can be great with combos though, with most of the moves that can deal moderate damage, adding it to a combo would help.

Spells

Somber Brisk:

  • This move allows the User to shoot flame-like projectiles at any position. A symbol spawns beneath the User and projectiles fly forth. The projectiles are a mixture of colours containing dark green and dark gray. Wherever the projectiles meet contact with, they stick to that position and act as flames. If a player touches the flames, they will acquire burn damage, even if they are not touching it. It is different from other flames since this one deals damage when the player isn't in the flame unlike Fire and Lava. If the projectiles manage to hit a person, the person would be damaged by the impact.
    Somber Brisk
    • Damage: About 38 damage each, inflicting a poison effect, which ranges from about 25 damage, slowly fading gradually to 0. Its duration, however, increases every time the victim has been hit.
      • Note: The flames only deal burn damage upon the first projectile hitting. Seemingly, all the damage is dealt from the projectiles making contact with the enemy.

Information for the targets (victims):

  • When projectiles are shot, use Gleaming Harmony or Nature's Blessing to prevent the burn damage from taking you down.

Murky Missiles:

  • The User summons Dark Missiles from thin air above a specific location to deal medium damage. Missiles will be shot at the position where the cursor is above when activated. A symbol will appear below the User and at the position activated. At almost an instant, spikes of Darkness will appear above the symbol out of thin air that are pointed at the position in a slanted position. The spikes will then drop and slowly but quickly sink into the position to deal moderate damage. The spikes create a mini explosion when coming in contact with an object such as the ground. The opposer is damaged due to the mini explosions or spike. This attack has a limited range and will not work anywhere around the map. It will only work a specific distance from the User.
    Murky Missiles
    • There are about 15 spikes, each dealing around 25 damage. Total 375 damage.

Information for the targets (victims):

  • Note: At times, damage will be dealt before the spikes reach the destination. Either stay a large distance away from the User or keep constantly moving to avoid this attack. This attack is difficult to dodge so it would be better to stay at a distance. Once the User has used this attack, it is safe to go near the User, but not for long.

Deprived Eradication:

  • The User creates a Dark Pillar around them that deals damage and heals the User. A symbol will spawn below the User that has a wide range. A Dark Pillar will then spawn that would damage players and heal the User. The Pillar is of dark gray on the inside and dark green on the out. This is a handy move if the User is willing to deal damage and regenerate. This move has to be close to the opposer in order for it to work. This spell is chargeable to increase the amount of heal and damage
    • Deals about 281 damage, healing the caster for up to 225 health points.
      Deprived Eradication
      • Note: The User's max amount of Health to be taken would be 100-225 Health. No matter how many people are affected by the move, whether 2 or more, the User will only regain the same amount of health,however,they will still lose their health.

Void of Terror:

  • The User activates a close range move by punching or kicking the opponent into the air. The opposer is caught by the User's magic and either gets hurt by a beam or an explosion. The opponent can be seen to be struggling as they are lifted up into the air. A Darkness symbol forms beneath the User that has a very short distance to reach. Anyone near or within that symbol is kicked or punched into the air and so on. A greenish greyish trail can be seen coming from the victim's neck as they rise. The beam that comes down on the opposer is of dark gray at the center and dark green on the outside just like Deprived Eradication. The explosion has the same colour scheme. A small pool of the same colour appears below the beam. This either means that the beam came up from the ground or that it came down from the sky to that puddle. The User is stuck in place and unable to use other moves. The opposer is also stuck in the User's grasp and can not use their moves.
    Void of Terror
    • Deals around 398 total damage. (does 47 + 38 initially, then a beam descends upon the victim, dealing around 313 damage)
      • Note: This attack leaves both of the players, User and victim, vulnerable. Neither can use an attack. If you attempt to save a person with low health from the User, the damage will still be done. As soon as his/her attack is done, both players' moves will activate. Thus, you either run before the User uses Somber Brisk or Murky Missiles. Or you can use an Ultimate.

Gloomy Blare (Ultimate)

Gloomy Glare
  • The User rises, floats into the air and becomes a ball of darkness. Afterwards, the User fires out a drastic beam of darkness that can do high damage and stun the opponent. The User is quite vulnerable in this position when in groups. A large Darkness symbol spawns around the User as they float into the air. The symbol stays till the Spell is finished. A sphere of dark green on the inside and dark gray on the out engulfs the User. It is an adequate size that is 3x bigger than the User. The User then shoots out a beam of the same colour scheme at any position in the map that is within the Darkness Barrier created. This move pushes back the opponent as the User hits them but it also stuns them. The User must constantly move the beam in order to keep the damage going. The sphere and beam both shrink as the beam continues to be used. The damage dealt is still the same as it was when it was its original size but with a small range. The User will then fall to the floor after the attack. The User will have his moves deactivated until he hits the floor
    • About 29 damage per tick 0.5 seconds
      • The Ultimate will also not deal damage if the target is on a specifically inclined surface like a hill, as a glitch prevents this from happening so. Use this to your advantage.
        • Note: Whenever a person is in the process of starting or doing an Ultimate, they can still be damaged.
        • Tip: It helps if you zoom out when using this ultimate. It allows you to aim a lot better.
  • Note: Hide behind a wall because the beam will not deal damage. Though it seems that the beam can go through the wall, it's just a visual glitch. No damage can be done. When the User is distracted, you can creep up under the sphere to use a move as soon as he comes down. Be careful not to be spotted or the User may aim at you.

Fusion

Fusion Element Element 1 Element 2 Overall cost of getting the fusion element (diamonds)
Void
Void
Light
Light-0
Darkness
Darkness-0
650 + 650 = 1300
Reaper
Reaper
Darkness
Darkness-0
Nightmare
Nightmare-0
650 + 900 (+50 Extra Gems) = 1600

Damage Guide

Please, take note:

  • Damage represents the maximum damage dealing output achievable by maxed out Power Stat (100/100) on base defense (50/100 Defense Stat)
  • dpp stands for damage per projectile or tick
  • B-E stands for burning effect (damage per tick), whether its state is inflicted by direct contact with a projectile or conditioned by standing on poisoned or flaming ground
  • A-E stands for AoE poisoned or flaming ground (damage per tick)
  • {y-z} gradual poison effect, ranging from y to z
 Damage
dpp (B-E|A-E)
Mana CostCooldownEfficiency
Multip small
646
38ddp {25-1}
2504undefined
IICloseRange
375
25ddp
3006undefined
IIContact Spell
398
47, 38, 313
25010undefined
IIUltimate
870
29ddp
100080undefined

More information on efficiency soon.

Trivia

  • The giant black aura that circles the map marks the maximum range of Gloomy Blare.
  • This Element is considered the opposite to Light, due to costing the same amount of diamonds, both were the only Rare elements in the game upon release, and Light and Dark being a well known combination of opposites.
  • Deprived Eradication is the one of the spells in the game that is based around life-stealing.
  • This element is an Element that returned from Elemental Wars.
Roblox Elemental Battlegrounds Wiki
Game Features
Maps Standard (Map)Fire (Map)Water (Map)Grass (Map)Light (Map)Heaven (map)Minilovania (Map)
Mechanics BadgesControlsDrop RainsDrop ZonesFusionGameplayHealthManaMenuPartyPhysicalSafezoneSpellsStaminaStatisticsStatistics Upgrades
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Elements
Starter Elements FireWaterGrass
Basic Elements WindStormEarth
Common Fusion Elements LavaIceNaturePlasmaCrystalSpirit
Rare Elements GravityLightDarknessTimePhoenix
Superior Elements VoidNightmareSpectrumSpaceReaperAuroraExplosionChaosIllusionDragon
Event Elements SansSound