Fire is one of the starter elements in Elemental Battlegrounds. Its color palette consists of red, orange and yellow.

Fire works at several ranges, and is based on stackable heavy damage and gradual stall. Its spells are also fairly fast. It is also able to inflict Burn Damage with enduring flames.

If it is not your chosen starter magic, this Element will cost 150 Diamonds.

Statistics Edit

Unlike in Elemental Wars, the game does not give any info on the Damage, Speed, or Defense. Due to the combos and multiple Element usage, this info on statistics are not given.

Player Opinions:

  • Damage: High
  • Speed: Above Average
  • Defense: Average

Character enhancements, such as Power, Defense, Speed, Mana, and Health, do not affect these statistics.

Spells Edit

Consecutive Fire Bullets Edit

Consecutive Fire Bullets

Consecutive Fire Bullets

"User fires low damage fire bullets that turn the area they touch on fire"
  • Consecutive Fire Bullets is a fast Multi-Projectile Spell which shoots many projectiles and deliver burn damage. When hit by this shot, the surface of whatever is hit (including players) will be set aflame, dealing burn damage that cannot be reduced by defense. The bullets' directions can also be changed as you move your cursor while casting this spell. However, you cannot control where the bullet goes once they have been launched.
    • It consumes 200 Mana and has a 4 second cooldown.
      • Tip: Use this mainly when you are near or at mid range with an opposing player. The closer, the higher chance of the bullets being able to hit.

Great Fire Blast Edit

Great Fire Blast

Great Fire Blast

"User creates a high damage fireball that results in a wall of fire on impact"

  • Great Fire Blast is a medium-speed Projectile spell of which has burn damage and deals a lot of damage. When hit by this shot, the enemy loses a large amount of their health as well as gradually more health in low amounts, due to its burn factor. If the object or surface the Blast runs into is not near a perpendicular angle with the Blast will cause it to slide along the wall till it comes into contact with something or disappears. This spell has a limited Range. For a visual guide on riding blasts, see Other Images and Videos.
    • It consumes 250 Mana with a 7 second cooldown.
      • Tip: You are able to ride the Fire Blast without it having to explode. Riding the Fire Blast after aiming at a person would allow you to get close AND deal damage.

Blaze Column Edit

Blaze Column

Blaze Column

"Users' mouse cursor erupts in a column of fire that deals a medium amount of damage and issues a quick stun"

  • Blaze Column is a fast, Close Range spell, of which is able to stun an opponent briefly as well as deal lingering burn damage. The user clicks to create a circle with the fire's symbol on it, and any players near this circle will be damaged and stunned, allowing additional spells to stack more damage. This spell can be charged to expand the circle's diameter and therefore the range.
    • It consumes 300 Mana and has a 10 second cooldown.
      • Tip: Use this in front of the Player's path for them to walk into it. Or you can place it on the position where a player will land on if they flip.

Flame Body Edit

Flame Body

Flame Body

"User transforms on fire and becomes unable to take burn damage. While on fire, your moves will be stronger and damaging other players or receiving damage from opponents will result in a speed boost"

  • Flame Body is a Body Transformation spell, of which turns a players' avatar skin and accessories into a pure gold colour, while applying a flame effect as well. In this form, damage will increase as you hit people with any individual projectiles (including multi-projectile spells) up to a 75.75% total increase at max power, while also increasing your movement speed at the same time.
    • It consumes 600 Mana and lasts for half a minute (30 seconds) with a 50 second cooldown (20 second cooldown between the form ending and the time needed to be able to transform again).
      • Tip: A fully charged Consecutive Fire Bullets will fully charge Flame Body, allowing you to perform more devastating combos after the volley has finished - or perhaps during it as well.

Hell's Core (Ultimate) Edit

Hell's Core

"User begins erupting multiple columns of fire leading up to an obliterating fire explosion that deals massive damage"

  • Hell's Core is Fire's Ultimate. The user erects a large circle underneath them, of which brings flames to appear around the user. Columns of fire erupt in random close by areas, which like Blaze Column, stuns an opponent for a notably longer time. After this, the user releases a massive explosion of incredible speed and radius, causing massive damage to those near by. A large radius of fire is left afterwards for burn damage. The damage gradually decreases the further the explosion goes.
    • It consumes 1000 Mana and has an 80 second cooldown.
      • Tip: Use this in a whole group to send them running. You have to be very close in order to deal damage as they run. Alternatively, one could use this spell to force a group to disperse, possibly allowing you to single out specific enemies from it easily.

Tips and Tricks Edit

Riding a Great Fire Blast

Riding a Great Fire Blast



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