Fire is one of the Starter elements in Elemental Battlegrounds. Its colour palette consists of Red, Orange and Yellow.

Fire is a distance magic, and is based on heavy damage and gradual stall with burn. Its spells are a mixture of fast and slow

It is a Default element, however costs 150 Diamonds if player chose Water or Grass instead

Statistics Edit

Unlike in Elemental Wars, the game does not give any info on the damage, speed, or defense. Due to the combos and multiple Element usage, this info on statistics are not given.

Player Opinions: Edit

  • Damage: Very High
  • Speed : Average
  • Defense: Average

Character enhancements, such as Power, Defense, Speed, Mana, and Health, do not affect these statistics.

Spells: Edit

Consecutive Fire Bullets Edit

Consecutive Fire Bullets

Consecutive Fire Bullets

"User fires low damage fire bullets that turn the area they touch on fire"

Consecutive Fire Bullets is a fast multi-projectile move of which has burn damage. When hit by this shot, the enemy will gradually lose more health in low amounts. There are multiple of these shots making it easier to hit. It consumes 200 Mana and has a 4 second cooldown. It gives the player 20 exp every time it has been cast.

Quick dodging or shields allow this move to be countered. Healing moves allow burn damage to stay at a minimum

Great Fire Blast Edit

Great Fire Blast

Great Fire Blast

"User creates a high damage fireball that results in a wall of fire on impact"

Great Fire Blast is a slow projectile move of which has burn damage. When hit by this shot, the enemy loses a large amount of their health as well as gradually more health in low amounts, due to its burn factor. Unintentionally, this blast is also useful for travelling long spaces, as a player is able to ride one of these blasts. To do this, the player must jump on the fire blast as it is formed. This spell consumes 250 Mana with a 7 second cooldown. It gives the player 25 exp every time it has been cast

This blast is fairly slow, so it is incredibly easy to dodge, but this spell lands a lot more often than you may think, so you must be on guard. To stop someone travelling on a fire blast, you can place an obstacle on their path which can knock off or stun the enemy. Examples of this include Water Tornado or Aciculated Spikes.

Blaze Column Edit

Blaze Column

Blaze Column

"Users' mouse cursor erupts in a column of fire that deals a medium amount of damage and issues a quick stun"

Blaze Column is a fast close range move, of which is able to stun an opponent briefly as well as having burn damage. The user clicks to create a circle with the fire's symbol on it, and any players above this circle will be damaged and stunned, allowing additional moves to stack more damage. This move also has a burn factor, allowing more gradual damage to be given to the opponent. This move can be charged to expand the circle's diameter and therefore the range. It consumes 300 mana and has a 10 second cooldown. It gives the player 30 exp every time it has been cast.

This move is fast, so players must be wary when it appears, though its short range can also save players. Moves such as Spiral Spin or Lightning Flash allow a quick method of escaping the damage radius.

Flame Body Edit

Flame Body

Flame Body

"User transforms on fire and becomes unable to take burn damage. While on fire, your moves will be stronger and damaging other players or receiving damage from opponents will result in a speed boost"

Flame Body is a body transformation move, of which turns a players' avatar skin and accessories into a pure gold colour. A flame effect is also given. In this form, moves increase in power by an unknown degree, as well as travelling speed being able to increase when damaged in the form, or if damage is given in the form. This form consumes 600 mana and lasts for half a minute (30 seconds) with a 50 second cooldown (20 second cooldown between the form ending and the time needed to be able to transform again). It gives the player 60 exp every time it has been cast

To counter this, players could avoid damaging the flame body casted opponent, and instead focus on dodging (easier if you are at a distance). This makes sure that the speed is kept to a minimum. This time could also be spent on regaining Mana for an ultimate.

Hell's Core Edit

Hell's Core

Hell's Core

"User begins erupting multiple columns of fire leading up to an obliterating fire explosion that deals massive damage"

Hell's Core is Fire's Ultimate. The user erects a large circle underneath them, of which brings flames to appear around the user. Columns of fire erupt in random close by areas, which like Blaze Column, stuns an opponent for a notably longer time. After this, the user releases a massive explosion of incredible speed and radius, causing massive damage to those near by. A large radius of fire is left afterwards for burn damage. The damage gradually decreases the further the explosion goes. This consumes 1000 Mana and an 80 second cooldown. It gives the player 100 exp every time it is cast.

Luckily, a player is warned of the spell due to the start-up time and the large circle, giving time to keep distance before the explosion hits. Though while escaping, you must be wary of the multiple blaze columns that erupt, which will stun you, and inevitably make you take damage, though these are randomly generated and cannot be targeted by the user. Due to this being a default magic, Hell's Core is often used by those new to the game, and is therefore pretty common. Since this is the case, you must be wary of new players getting in the middle of your fight and setting this ultimate off, and respond accordingly

Images and Videos Edit

Riding a Great Fire Blast

Riding a Great Fire Blast



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