Gravity is a Rare Element in Elemental Battlegrounds. Its color palette consists of different shades of purple and black. Gravity is very strong at close range but struggles with far range
Gravity is a slow but powerful magic, with many unique niches and spells.
Unlike in Elemental Wars, the game does not give any info on the damage, speed, or defense. Due to the combos and multiple Element usage, this info on statistics are not given.
Unlike in Elemental Wars, Battlegrounds does not give any information about speed, defense, or damage. Player opinions of this element are listed below.
- Damage: High
- Speed: Slow
- Defense: High
- Mana-cost: Low
Character enhancements, such as Power, Defense, Speed, Mana, and Health, do not affect these statistics.
Please, take note:
- Damage represents the maximum damage dealing output achievable by maxed out Power Stat (100/100) on base defense (50/100 Defense Stat)
- dpp stands for damage per projectile or tick
- B-E stands for burning effect (damage per tick), whether its state is inflicted by direct contact with a projectile or conditioned by standing on poisoned or flaming ground
- A-E stands for AoE poisoned or flaming ground (damage per tick)
38ddp - 188 (first pull)
23dpp - 188 (final push)
More information on efficiency soon.
Gravitational Exertion"User creates a slow to form but long range blast that will pull players in the direction it travels and deal medium damage."
Gravitational Exertion is a slow Projectile Spell of which the user charges a large purple ball ready to shoot at a target. This projectile takes a few seconds to charge, followed by a medium speed projectile. If an opponent is hit by this ball, it will unusually not explode, and instead will carry the opponent away in the direction it is shot at. The opponent will eventually drop off, being knocked back far, however if the ball is able to hit a solid object it will explode, leaving a large purple blast radius. This blast radius will deal high damage as well as stun the opponent a little. Users can move while using this spell, as well as use other spells during charge time. It consumes 250 Mana and has a 4 second cooldown.
Gravital Globe"User creates a shield that will do low damage to nearby players and reflect incoming projectiles."
Gravital Globe is a Shielding Spell, of which the user creates a large purple shield with particles orbiting around it. This shield has the unique ability of Projectile reflection, of which any Projectiles or Multi Projectile moves will be successfully reflected back (though will not damage them). Other categories of spells that can shoot something out, such as Water Tumble, are also able to be reflected. These reflected moves will not damage their original caster, though other players can be hurt. Opponents that are close by this shield will also be slightly damage, as well as be stunned. Users are freely able to move out of this shield while it is still active as well as cast other spells, or choose to stay in. This shield will be up for 10 seconds. It consumes 300 Mana and has a 13 second cooldown.
"User's mouse cursor creates a ball with gravitational pull to the nearest player that will deal medium damage."
Gravitational Field is a slow Close-Range Spell, of which the user manually selects a spot for a large purple void to open, sucking anyone close by into it. The user uses their mouse cursor to click where to summon their field. A large purple void opens up, similar to Void Opening, which pulls in players that are close by, and deals around 170 damage once a player is sucked in and 35 damage a second while a player is sucked in. The void will track a player by moving towards them slowly, increasing the chance they get sucked in. This consumes 400 Mana, and has a 5 second cooldown (after a previous field has disappeared).
"User's gravity decreases and they become immune to stuns for a brief period of time."
Inertia is a Body Transformation Spell, of which the user lowers their gravity, allowing them to jump higher and be immune to stunning. The user cast a large purple semi-sphere around them, of which then the user gets purple particles around them. During this move, players can jump higher and stay aloft longer due to their decreased gravity, as well as grant an immunity to stunning. Players will still feel the damage of stun moves, but will not suffer the stun afterwards. This consumes 350 Mana and lasts for 13 seconds with a 17 second cooldown (4 second cooldown between the form ending and the time needed to be able to transform again).
Gravitational Pull (Ultimate)
"Nearby players are held in a magnetic field that will throw players and deal high damage."
Gravitational Pull is Gravity's Ultimate. The user quickly jumps into the air, of which then lifts dozens of blocks as well as nearby players. The players and blocks are then thrown and flung around the large purple sphere around the caster, dealing gradual low but notable damage which turns into high in the aftermath. Players caught in this spell are unable to use their own spells. Afterwards, players are flung away slightly, as well as blocks creating small impacts on the ground below. However, the impacted blocks don't deal any extra damage to nearby players who are hit by them, as it was made to be an effect. This Ultimate is fairly similar to Wind Gust, as both drag multiple players in circular motion, while dealing gradual damage. It consumes 1000 Mana and has an 80 second cooldown.
|Fusion Element||Element 1||Element 2||Overall cost of getting the fusion element (diamonds)|
|Space||Void||Gravity||650 + 650 (+500 Extra Gems) +250 = 2050|
|Starter Elements||Fire • Water • Grass|
|Basic Elements||Wind • Storm • Earth • Sound|
|Common Fusion Elements||Lava • Ice • Nature • Plasma • Crystal • Spirit|
|Rare Elements||Gravity • Light • Darkness • Time • Phoenix|
|Superior Elements||Void • Nightmare • Spectrum • Space • Reaper • Aurora • Explosion • Chaos|