Lava is a Fusion Element in Elemental Battlegrounds. Its colour palette consists of red, orange and yellow.

Lava is a patient but powerful Element, utilizing strong attacks and extra lava burn damage. It works either close or long range.

This Element is created by fusing Fire (Default magic, 150 Diamonds) and Earth (300 Diamonds).

Statistics Edit

Unlike in Elemental Wars, the game does not give any info on the damage, speed, or defense. Due to the combos and multiple Element usage, this info on statistics are not given.

Player opinions:

  • Damage: High
  • Speed: Average
  • Defense: Low

Character enhancements, such as Power, Defense, Speed, Mana, and Health, do not affect these statistics.

Spells Edit

Scorching Basalt Edit

Scorching Basalt

Scorching Basalt

"User fires a large amount of medium damage bullets that have a heavy weight to them."

  • Scorching Basalt is a medium-speed Multi-Projectile move of which the user shoots multiple small red balls that explode upon contact into lava. The user casts a circle bearing the lava symbol around their hands, of which shoots multiple small red balls. If an opponent is hit by these balls, they will be damaged briefly, however the balls upon collision explode into a pool of lava temporarily, of which players in these lava pools are damaged more. The caster can also move while shooting these blasts.
    • It consumes 200 Mana and has a 5 second cooldown.
      • Note: Quick dodging and shields should be able to counter this move. Healing moves should compensate extra damage taken by lava pool. Move away from the lava pool as soon as possible to prevent more damage from stacking.
      • Tip: Using this move while an opponent is stunned or trapped will allow them to take more added damage as they cannot escape so easily.

Incinerating Burst Edit

Incinerating Burst

Incinerating Burst

"User shoots a fast traveling burst of lava that can potentially do high damage."

  • Incinerating Burst is a Medium-Speed Projectile move of which the user shoots a large fiery blast at their target in a straight direction. The user puts their two hands together of which unleashes a short ranged fire blast, similar to Dragon Breath in Elemental Wars. If an opponent is hit by this move, they will be damaged as well as stunned, resulting in them taking more damage. Casters can move while using this spell as well, however the blast will go in only one direction which cannot be altered. This move is also intangible and can go through solid surfaces. This move will fail if instant clicked.
    • It consumes 350 Mana and has an 8 second cooldown.
      • Note: This move is hard to dodge if you are directly in front of the caster, however moves such as Lightning Flash which can get you out of harms way quickly are useful when facing this move. Distance can also prevent you from taking damage.
      • Tip: This move can go surprisingly far to the extent that it is hard to dodge. This move is very good in the use of combos, such as when an opponent is trapped, stunned or simply trying to run. Going through walls can also allow those hiding to be hit easily.

Magma Drop Edit

Magma Drop

Magma Drop

"User stuns the target and rains lava upon them dealing high damage."

  • Magma Drop is a Contact move, of which the user knocks back the target and then orders a rain of lava to appear above them. To cast this spell, the user must be very close to the target. When activated, the user kicks the target back (dealing some damage beforehand), backflips briefly and then allows Lava to drop from above onto the position of the target. The target is also unable to use spells during the majority. This will result in high damage, although the target has a chance to escape. Being in the center of it all. Smaller bursts will also increase the range of this move.
    • It consumes 300 Mana and has a 10 second cooldown.
      • Note: This Contact move can be easy to dodge due to the chance you get in order to move away. Lightning Flash is the best move to help avoid this as you can stay out of the way before the lava drops are able to hit the ground. This also helps avoid and moves that can stun or trap so that you cant stay in one position.
      • Note: Since this move was updated, foes can no longer escape the falling lava.
      • Tip: In order to land this hit, make sure the opponent has low Stamina, as well as have a fast Close Range move that stuns, such as Vine trap, so that the majority of the dropping lava can hit.

Volcanic Eruption Edit

Volcanic Eruption

Volcanic Eruption

"User shoots pulses of lava columns in an outwards direction dealing medium damage and a brief stun."

  • Volcanic Eruption is a Slow Close-Range move of which the user calls upon rising magma to erupt from the ground around them, damaging nearby players. The user starts out static with their arm to the sky. After a second or two, multiple columns of lava start to blast up from the surface. These columns are random and will not target specific players. Any player hit by one of these columns is issued a stun and high damage. The damage later stacks as a large pool of lava is left behind, which will damage any player touching it.
    • It consumes 350 Mana and has a 7 second cooldown.
      • Note: This move stretches out quite far for a Close Range move, and no doubt if you get stunned, the opponent will then use another move. Wind Ascend is a nifty move for this, as when launched into the air, the opponent cannot hit you like they usually do, as well as the stun wearing off as you are in the air. Fast Travelling moves however can also allow you to dodge before they hit, or even just simple dodging.
      • Tip: This is a good sneak attack move, and when possibly combined with Spectral Embodiment, this move will hit a lot more often. Incinerating Burst is another good move to use after this one, as it can deal more damage with added lava, as well as extend stun time.

Searing heave (Ultimate) Edit

Searing Heave

Searing Heave

"'The user removes the lava flows in the direction of their mouse cursor, causing huge damage and issuing stunning".

  • Searing Heave is the lava ultimate . The user climbs into the air, from which a large ball of lava erects around them. A few lava blasts, then a shot from this ball in the direction of the mouse cursor. After the collision, these lava flows explode into red and yellow cubes. If a player is hit by an explosion or dice, they will receive a slight stun and huge damage. The electric shock is small, and will not allow for string combos, however the extra damage from the particles allows this final to be just as effective. Subsequently, this area is covered by lava pools, which can damage more players that are inside them.
    • It consumes 1000 Mana And has an 80 second Cooldown.
      • Note: getting around corners can allow you to not be beaten until you are out of sight and not too close to the wall. The rising winds are also excellent, it is more difficult to hit the target, which is in the air, and the lava pool is not there to worry about, but you will land before the move is already finished. The user also can not see you for all the particles flying around, so hiding is much easier, which will most likely make you take less damage. A spectral embodiment can also prevent you from getting as much, but the particles will still most likely harm you.
      • Tip: Activate this higher in a more open area, preferably (flat land), since there are fewer places to hide. Scaling the angle of the camera will also allow you to see more clearly where to shoot. When a player activates a searing heave, next to the player activate the gravitational shield, this will help to protect yourself from serious damage

Trivia Edit

Lava was the one of returned elements of Elemental Wars

Other Images and Videos Edit



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