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PlasmaMissls

Plasma Missiles

Multi-Projectile Spells are a type of spell in Elemental Battlegrounds.

These spells allow User to shoot multiple bullets, unlike projectile spells. User can control where the spell hits in the duration of this spell, meaning it is harder to miss. These spells, however, do less damage per bullet than projectile spells but more overall if all of them hits its designated target.

Elements with Multi-Projectile

All elements so far has a multi-projectile spell in their spell set other than Nature, Gravity, and Void

Spell Name Element Effect Mana Consumption Cooldown Time

(seconds)

Consecutive Fire Bullets
  • User shoots many fire bullets that deals a small amount of damage each
  • Players near the landing area of the bullets will receive burn damage
  • Chargable
200 4
Water Stream
  • User shoots many water bullets dealing a small amount of damage per bullet
  • Chargable
250 7
Poison Needles
  • User shoots many purple poison needles that deals a small amount of damage each
  • Players hit by bullets will be stunned
  • Chargable
150 6
Wind Tornado[e]s
Wind-0

Wind

  • User launches 6 wind tornadoes that deals moderate damage to those who are hit
  • Tornadoes also knocks people down
  • Chargable
300 8
Lightning Barrage
  • User fires multiple bolts of lightning in a straight line
  • This spell can be charged to launch further
300 7
Rock Avalanche
  • User levitates whatever is near him on the ground and throws it
  • Can potentially deal huge amounts of damage
  • Projectiles will slide on the ground as opposed to exploding
  • Projectile only explodes on contact with another player
  • Spell is chargable
200 7
Scorching Basalt
  • User fires a series of lava bullets that explodes and damages nearby players
  • The explosion causes burn damage
  • Spell is chargable
200 6
Flurry Heave
Ice-0

Ice

  • User fires a series of ice bullets that deals damage on contact with nearby players
  • This spell is chargable
150 4
Plasma Missiles
  • User shoots plasma bullets than go in the direction of User's mouse and deals damage
  • Deals burn damage to those who are near its explosion spot
  • User loses control of the bullets if they get too far
  • Chargable(?)
300 7
Lucid Rift
  • User fires a series of crystals that explode on contact dealing medium damage
  • This spell is chargable
200 4
Vigor Gyration
  • User hovers orbs above head and fires it
  • This can potentially deal high damage
  • This spell is chargable
200 4
Orbs of Enlightenment
  • User hovers light orbs in the air then fires them
  • This spell can potentially deal heavy damage, over 500 damage
  • This spell is chargable
400 9
Somber Brisk
  • User launches three dark missiles that deals medium amount of damage
  • Also burns
  • Chargable
250 5
Horrifying Heads
  • User shoots a series of skulls that will explode upon contact
  • Can potentially deal a lot of damage
  • Chargable
250 5
Rainbowifier Maximizer
  • User shoots different colored bullets that explodes on contact, dealing low damage each.
  • Each color of bullets has a special effect. See here
  • Chargable (Longer the charge, the more bullets)
350 7
Warp Bombs
  • User shoots multiple fast shining white balls, which stick to whatever it hits.
  • On the players command (a click), the balls explode and deal low damage singlarly, though can be damage stacked
250 4
Asteroid Belt
  • User summons multiple Asteroids above their head in a ring. Asteroids are then sent in the direction of the cursor, doing low damage each.
  • The longer the charge, the more Asteroids that appear
300 7

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