Space is quite mana costly but has a high damage output to make up for it, as well as many special effects.
"User pulls asteroids from space and launches them at opponents to deal medium damage"
Asteroid Belt is a Multi-Projectile Spell, of which the user creates multiple asteroids above them. These asteroids are grey with fiery orange effects around them that trail as they move. Initially, there are only 5 asteroids, which circle above the user mechanically in order to charge, however depending on how long the mouse is held, the number of asteroids can increase to a maximum of 10. Once the mouse is released, these asteroids will be launched out int he direction of the cursor. Any opponents hit by them will be damaged fairly highly, though noticeable if they are hit with multiple, of which the asteroids will break. However, if they come in contact with another surface, instead of breaking, the asteroids will slide across them and stay around for a fairly long while. Due to the momentum not changing even when they collide, the user can actively fling themself a far distance when in contact with these asteroids. It consumes 300 Mana and has a 7 second cooldown.
Black Hole Orb
"User fires a slow travel(l)ing orb that will pull players towards it and explode"
Black Hole Orb is a Projectile Spell, of which the user shoots a black orb with a gravitational pull towards them. The user casts their arm out to release this ball, of which will slowly travel in the straight direction they had clicked in. The ball has multiple black circles that emanate from the inward of the ball, symbolising the pull. Any players caught within the range of the circles, and are therefore too close to the orb, are pulled into its grasp and trailed along its straight direction. If players struggle too much, or directly touch the ball, it will explode to deal high burst damage, however opponents can usually stall out the ball until it disappears without it needing to explode. The ball lasts for 6 seconds and opponents can also use any of their spells despite being trapped. It consumes 350 Mana and has a 10 second cooldown.
Tip for victims: when you get pulled by this in by this move, dont panic and just keep flipping in the oppisit direction of the orb to avoid the damage and blind.
"User turns into a small star, travels a short distance, and finally explodes dealing low damage and blinding nearby players."
Comet Crash is a Travelling Spell, of which the user quickly bursts into another area in a flash of white light. The user surrounds themself in a white ball, seemingly turning into a star, of which they they quickly travel to the area selected by the cursor. Once they reach this area, they quickly turn back into their player and punch the ground, which releases a fairly small, but bright explosion, that damages opponents while also blinding them for a second, leaving them open for attacks. It consumes 250 Mana and has a 6 second cooldown.
"User grabs their opponent with a white star hand and deals a high damage and knockback punch."
Neutron Punch is a Contact Spell, of which the user freezes the player in motion and punches them with the power of their white glowing fist. To compensate the almost inexistant range of this move,the punch deals high damage and knockback to opposing players, leaving behind a small dust cloud that forms due to the punch that surrounds the user. The opponent is stunned throughout the duration of this spell. It consumes 350 Mana and has a 10 second cooldown.
"User slowly pulls in nearby players and then explodes as a supernova dealing high knockback and damage."
Supernova is Space's Ultimate. A large space symbol appears from beneath the user, who begins to emanate many white particles around them and a large white pillar appears. This pillar starts flashing as the particles start to extend out, until eventually the power collapses onto itself and releases a powerful explosion. Nearby opponents are pulled into this ultimate while the pillar is flashing, to which they are stunned and constantly trip, making them unable to escape through any easy means. Opponents can still escape as long as they are far away enough for the tripping not to stack however. After a while, the explosion that occurs damages them highly, to which they are also knocked back fairly high and stunned for a few more seconds. It consumes 1000 Mana and has a 90 second cooldown.
Tip for victims: stay ouwhen seeing this ult being activated, use flips to avoid, and/or use gravitationa field (gravity move) or gravity ultimate/ illusion ultimate to counter.
- Space is the 3rd Element to be a fusion element and a superior element.
- It is the first Element that has a projectile move with an AoE (Area of Effect) on it.
- Space was the second element to not have a Close-Range spell, next to Earth.
- It is the first element to have two typo's within its spells' descriptions
- One of which being 'astroid' in Asteroid Belt, and the other being 'traveling' in Black Hole Orb.
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