This Element was nerfed, you use to be able to move and use Spells half-way through its Ultimate, it was nerfed, and that is no longer possible.

Statistics Edit

Unlike in Elemental Wars, the game does not give any info on the damage, speed, or defense. Due to the combos and multiple Element usage, this info on statistics are not given.

Player Opinions:

  • Damage: High
  • Speed: Adequately-Above-Average
  • Defense: Medium

Character enhancements, such as Power, Defense, Speed, Mana, and Health, do not affect these statistics.

It's made by combining Grass and Wind.

Spells Edit

Vigor Gyration small.

Vigor Gyration (small charge)

Vigor Gyration Edit

Vigor Gyration

Vigor Gyration (fully charge)

"User spins spirit projectiles around their head before releasing them towards their mouse cursor to deal medium damage."

Vitality Abolishment Edit

Vitality Abolishment

Vitality Abolishment

"User releases energy to create a high power blast that deal(s) high damage and electrocute nearby players."

  • g any move a player is using, like stun spells do. Upon
    • It consumes 350 Mana and has a 8 second cooldown. Creates a chain-lightning effect on hit, damaging everyone outside the radius by 50% of the original damage.
      • Note: Players can't ride on it.
      • Note: Quick dodging or shields should be able to counter this move. Make sure you're out of the Blast Radius.
      • Tip: Fire in front of them or while they're trapped. You have a high chance of making contact.
      • Note: It will not explode if it goes near a player, as it aims to go where the mouse was clicked.

Essence Relegation Edit

Essence Relegation at someone

Essence Relegation (white spec is opposing player)

"Players are pulled towards the caster and then tossed away as a high damage explosion hits them."

  • Essence Relegation is a fast activating Close-Range move of which the user pulls targets towards them, turning them into spirits, and then pushes them out. A large white circle bearing the Spirit symbol appears beneath the user, and any opponent within it is pulled towards the user. During this, the opponents become half spirit and turns into a transparent grey color (See Other Images and Videos), where they are unable to use spells. A white explosion is then released and the trapped player is knocked back a good deal away, leaving a white trail and receiving damage. This move will not fail if missed.
    • It consumes 300 Mana and has a 7 second cooldown.
      • Tip: Traveling Spells or stun can give allow you to get close and activate, unless your opponent has a stun or Traveling Spell to move towards you.
      • Note: Distance can prevent this move from occurring. Other knock back moves such as Wind Cannon should be able to tire opponents out as well as keep you safe from this move.
      • Also opponents do not have to be in spirit form to be flung if a player is within the Spirit symbol during the explosion they will be flung either way.
Spectral Embodiment (disappearing)

Spectral Embodiment (disappearing)

Spectral Embodiment Edit

Spectral Embodiment (appearing)

Spectral Embodiment (appearing)

"User transforms completely invisible for a few seconds."

  • Spectral Embodiment is a Body Transformation move, of which the user turns almost. Two glowing rings appear from top to bottom of the player and close over the player, making the user invisible. While invisible, players can still use their spells so sneak attacks are more likely to hit. Being invisible can also allow players to escape a battle, if taken too much damage.
    • This form consumes 400 Mana and lasts for 5 seconds with a 13 second cooldown (8 second cooldown between the form ending and the time needed in order to use this form again).
      • Tip: Try and get close without being noticed. You have five seconds to make your move, so do it quickly. Use a Travelling move or Close Range move. If you need to run, you have little time to make distance, so run to the nearest Safe Zone, or hide and regenerate there.This move allows opponents to be more tricky and less predictable so their actions after you turn invisible are usually in panic.
      • Note: If you know a person is targeting you and turns invisible, don't panic. You know he's either running or approaching. Stay at a constant movement as a static target is an easier target. Use a Close Range Move that covers a large radius such as Volcanic Eruption for extra protection.

Ghastly Grasp (Ultimate) Edit

Ghastly Grasp

Ghastly Grasp (not full)

"User calls on the God's to reach down and deal high damage to nearby players."

  • Ghastly Grasp is Spirit's Ultimate. The user erects a large circle bearing the Spirit symbol upon it, of which they then create a large yellow sphere above them, similar to Void Opening. A pillar of light increases the size of the sphere originating from the user. Any player that is nearby will be struck by several dozens of glowing yellow/orange hands, as if it were God's "hands" that strikes them down. This issues a stun string, whereas the players are unable to get out of this Ultimate if they are too close. The aim of this Ultimate is automatic and does not need to be controlled by the mouse cursor. The user is unable to move through the entire Ultimate. This is a fairly strong Ultimate, as it is able to completely take out fairly new players instantly (tested by someone with 100/100 Power).
    • Note: There is no chance of escaping if you are too close to the player who activated this move unless you activate a move that makes you immune to stuns (such as Inertia). However if you are fairly far, a small miracle moment of no stun would save you. A quick travel move such as Lightning Flash should be able to get you out before you take massive damage. The user being frozen should allow you some time to shoot a powerful Projectile or Multi Projectile.

Bad image of ghost effect of Essence Relegation

Other Images and Videos

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